I purchased the X52 stick and throttle for use with Falcon 4.0 Allied Force (F4AF), an F-16 simulator, and they’re working out pretty well. I’m impressed with the sheer number of inputs, as well as their variety, including the three 8-way hats, the slider (which I’ve mapped to my airbrakes), the two rotary knobs (which I’ll map to my sensor elevation and sensor strength once I get that far; I’m still learning to fly at the moment), and the tri-mode switch + shift (which lets you make any button/switch do six different things).
The X52 uses non-contact magnetic hall-effect sensors for the stick’s axes, as opposed to rheostats or other contact-based technologies. This means that the stick should maintain its smoothness and precision over its lifetime, as there are no brushes to wear out.
A single spring is responsible for centering the stick in both dimensions. The design seems like it will more reliably return to center over time, as opposed to sticks with two pairs of opposing horizontally-oriented springs that center each axis.
The software included for programming the inputs is really intuitive, and I was able to get the behavior I wanted in a few minutes, without having to read a manual or a help page.
The bases of both the stick and throttle each have two holes going all the way through from top to bottom, which’ll make bolting them down easy.
I only have two complaints: 1) the Cyborg styling looks stupid, and 2) the stick exhibits constant resistance throughout its range of motion (as opposed to increasing resistance the farther it is moved from center; “progressive” resistance). I could’ve spent another $100 and bought the X52 Pro to avoid these issues, but couldn’t justify it. Besides, it doesn’t cost Saitek $100 to change the styling and add an additional spring.
I’m using the X52 alongside CH Products’ Pro Pedals USB, and they do not conflict with eachother, at least not when playing F4AF.